Precise luminance computation.

Because of XNA texture filtering limitation that the floating point textures can be filtered using POINT filter only, we're taking only 192x192 pixels of the rendered scene to evaluate the average ...

Id #29716 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 10, 2010 at 7:15 AM by rich5264

Content for Tomato.Graphics

Contents used directly by Tomato.Graphics such as light pre-pass shader files should be linked to Tomato.Graphics. Now, they're linked to sample application projects meaning wrong project dependenc...

Id #29697 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 9, 2010 at 8:58 AM by rich5264

Alpha blending and testing

Need to implement alpha blending and testing.

Id #29694 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by chronicacid | Created: Dec 9, 2010 at 3:20 AM by rich5264

Social renderer?

What about social renderer?   Here are some ideas. Writing build logs to social media. Visualizing social data (connection graph, photos) in an ingenious way. Streaming visual data (models, textur...

Id #29679 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 7, 2010 at 2:39 PM by rich5264

What about specular term for directional lights?

Need to implement specular term calculation for directional lights.

Id #29663 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 6, 2010 at 3:46 AM by rich5264

Effect template dependency problem

Because effect template files are added as embedded resources, when changes are made, all contents are rebuilt. This is very painful and time consuming. My point is that, when changed effect files ...

Id #29608 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 1, 2010 at 8:31 AM by rich5264

Spot light visibility optimization

Spot light has narrower bounding volume than Point light. But, we're using the same visibility test algorithm for both types of light. Spot lights need more.

Id #29604 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Dec 1, 2010 at 3:34 AM by rich5264

Texture gamma correction

Need to add 'TextureGammaCorrection' property to ModelProcessor. Tried Implementing this, but CustomTextureProcessor conflicts with XNA default TextureProcessor. Compiler warns that textures are co...

Id #29602 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Nov 30, 2010 at 9:34 PM by rich5264

Model-View camera controller implementation.

Need to implement model-view camera controller using screen acr-ball class.

Id #29578 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Nov 29, 2010 at 1:59 AM by rich5264

Redundant effect constants

Though many effect constants are used in effect code template, most of them are not used actually. So, is there any way to find out what constants are really used after compiling the effects?

Id #29550 | Release: None | Updated: Feb 13, 2013 at 7:40 PM by rich5264 | Created: Nov 25, 2010 at 5:58 AM by rich5264

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